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  • Punching The 10000 Hour Myth In The Jaw

    You’ve heard it. We’ve all heard it. Countless business books and life books have touted the “10,000 hours to mastery” rule. I think Malcolm Gladwell started it all – or maybe it…

    April 10, 2021
    AAA, disruption, disruptive innovation, gaming, ideas, leadership, management, motivation, motivational
  • How free-to-play video games make $2 billion

    We all know that superbowl ads aren’t cheap. So picture this, I’m watching the super bowl, and an ad comes on for a mobile game app bearing the headline “Free to play”.…

    October 13, 2017
    crowdification, entertainment, gaming, strategy, technology, video
  • pokemon go

    5 Reasons Pokemon Go Is A Game Changer And May Save The World

    Yes, That Guy Is Playing Pokemon Go Everywhere you look, people are walking around town, holding up their phones. They walk for a bit, then stop, They swipe up once or twice,…

    July 12, 2016
    augmented reality, disruptive innovation, gaming, innovation, technology
  • e3 expo

    E3 Expo: Virtual Reality Is The (Near) Future of Gaming

    Will E3 Expo show us that Virtual Reality is the Future of Gaming? I finally got a good, long session with the Oculus Rift and the HTC Vive today, and I can…

    June 16, 2016
    culture, gaming, innovation, technology
  • Making Games & Social Networks Useful

    I used to play games all the time. Even though I enjoy gaming – I haven’t had a chance to play anything for the longest time (I used to be a huge…

    April 4, 2013
    etc, facebook, gaming, ideas

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